I’ve been experimenting with the look of cultivated areas today. I’m quite happy with the result so far–it’s much better than the flat yellow surface I use in most places, that’s for sure.
The lines and dots in the fields are all vector data.. Maybe I should use bitmap textures for these things instead? I’m completely inexperienced with vector graphics design work, so I don’t know how people usually handle this kind of stuff.
I also added shadows underneath the tanks, to place them more firmly onto the ground.

July 4, 2009 at 9:55 am
Seems like you have got yourself a pretty solid foundation! You’ve nailed the basic gameplay features and the graphics looks very impressive (great idea to use vector graphics btw). It must be a very rewarding feeling to have gotten this far (although I, as a fellow developer, suspect you can’t wait to get much further
About the farmland graphics — I’m by no means an expert, but my guess is that it’d be advantageous to use a combination of raster and transparency bitmaps for graphical areas of such high detail. If your engine supports it, that is. Another benefit with raster images is, as you probably know, that you’re not limited to the standard vector primitives such as circles and polygons.
Anyway, keep it up!
July 4, 2009 at 8:39 pm
Yes, I’m definitely getting closer, although I still have a long way to go before I catch up with Panzer General.
You’re right it’s a very rewarding feeling. I can spend ages just moving around in the prototype game, fantasizing about the end result =)
You’re right about the graphics, too. I checked the SVG specs and they do support repeating (tiling) both vector and bitmap data across polygons; And since Inkscape can produce such SVG files all that’s needed is writing the necessary code to parse and implement it in the game.
Tack för uppmuntran!