Proactive Air Defense

June 19, 2009

Anti-aircraft units are now much better at defending their area, since they get to shoot first–during the enemy’s turn. Things are a bit confusing now, though, because the chain of events isn’t made manifest to the player. If you lose concentration and accidentally move a plane into the range of an hostile anti-aircraft unit you may be surprised to find your unit suddenly half as strong as it used to be. If you’re really unlucky the whole unit may disappear, with no indication of who fired at it.

In short, this change makes animation a requirement, and not just a feature that would be nice to have. I probably won’t take care of that right now, though.

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