It has been a year since I posted the first screenshot (on another blog), which is the earliest recorded sign of activity on the game. I can not say exactly when I started, but it seems I have been working on it for about a year now. I have been pretty serious about the game since my vacation last July, much of which I spent coding. That was when the tinkering transformed into an attempt to write a complete game–a product.
Here is the old screenshot along with a fresh one for comparison (click for full size). I’ve come a long way since then.

I have fixed many bugs and shortcomings in the SVG parser recently. Editing the graphics is now much more comfortable, since you can use more SVG features and don’t have to trick Inkscape out of using previously unsupported features such as transformation matrices.
The source code is now 6435 lines, of which 3983 lines are C++. The rest is Scheme code. The count includes comments and blank lines, but not header files. There’s some dead code too that could be deleted, but not much.
