Each objective now carries the flag of the player who is currently in control of it. There are two types of objectives: victory objectives and minor objectives. Victory objectives are indicated by large flags with a thick reddish border around them, while minor objectives have smaller flags and a thin border. Victory objectives typically represent military or cultural key points, such as capital cities or naval bases. Minor objectives are typically towns or air fields.
To win, the attacker must gain control over all victory objectives before time runs out. Capturing minor objectives is not necessary, but doing so will boost the player’s prestige, which he will be able to order more equipment with in the finished version of the game.

November 9, 2008 at 11:50 am
This is beginning to look really interesting! Being a resident in the proximity of one of the victory points (Lund), there’s a good chance for some emotional battles if I’d play this game
November 9, 2008 at 12:37 pm
Thanks! I haven’t worked on it lately, but I still think it will reach some sort of release-worthy state some day. The more I work on it, the more promise it shows and the more motivated I get. At least that’s what it’s been like so far.