Archive for October, 2008

Flags and Objectives

October 19, 2008

Each objective now carries the flag of the player who is currently in control of it. There are two types of objectives: victory objectives and minor objectives. Victory objectives are indicated by large flags with a thick reddish border around them, while minor objectives have smaller flags and a thin border. Victory objectives typically represent military or cultural key points, such as capital cities or naval bases. Minor objectives are typically towns or air fields.

To win, the attacker must gain control over all victory objectives before time runs out. Capturing minor objectives is not necessary, but doing so will boost the player’s prestige, which he will be able to order more equipment with in the finished version of the game.

Productivity and Compensation

October 5, 2008

As in any intellectual profession, the productivity of individual programmers varies wildly. Some say the time needed to solve a particular problem can vary with a factor of forty–or even a hundred!–from one software developer to another. And that is assuming they are all capable of solving the problem at all. I do not know which number is true, or how common the extreme cases are, but I do believe they vary a lot.

So, assuming programmer productivity really does vary that much, what does that mean for the people at the ends of the spectrum? Let’s focus on compensation. I don’t know about other countries, but here in Sweden salaries for software developers don’t vary with a factor of forty or a hundred. No company would pay a programmer twenty times as much as his coworkers, even if he made twenty times as much money for his employer as the average guy. That means the most productive people will never be paid what they are worth, unless they start their own business.

Take Niklas Zennström as an extreme example. He and a partner founded both Kazaa and Skype together, companies that made them billions of dollars. What would their fortunes look like today had they stayed employees?

My conclusion is that if you aim to become a top achiever, you should also start planning for running your own company. Once you are able to produce forty times as much as your colleagues you probably should not be there any more.

It is not only about money–it is about being allowed to use your skills to the maximum, too. I imagine that the more productive you become, the greater the risk of you being held back by bad management or processes becomes.

As for the people at the bottom of the productivity scale, most of them are probably just young and inexperienced and will soon improve, if they care to.