As I wrote in my first post, the game takes a lot of inspiration from Panzer General. For those of you who have missed this classic, that means we are talking about a turn-based strategic war game set in Europe during World War Two.
In Panzer General, your task it is to complete some given mission in the allotted time frame. You control the divisions (or whatever the troop units represent) but are not allowed to make decisions about which country should be invaded or not.
My first goal is to have something very similar to Panzer General, only with vector graphics. It will probably have a lot fewer equipment types initially than Panzer General had, since I guess it will take some effort to research the military history of all involved nations =)
When that goal has been reached I want to update it to take advantage of the technological advancements that have been made since then–I want it to be networked and multi-player; I want huge maps. And I don’t want to play a mere general–I want to be the supreme commander, to make all strategic decisions.
I imagine players logging in to a server and setting up game parameters, such as the number of turns and how many turns you can play in a day. Then they wait for others to join and play for weeks or hours, depending on how the parameters were set. Computer opponents are always there if you cannot find human opponents.
Well, that’s my vision. It may change down the road.
And by the way, I plan to make it a commercial game. If the guy running Sillysoft can support himself selling what appears to be spiced-up versions of RISK, then a spiced-up version of Panzer General should be able to generate some cash too.